I Think I Already Have Favorite Game of 2026.
Following my time with more than 200 new releases this year, It's time to closing the book on 2025. My year-end list is live, and I'm satisfied with the final results, despite being aware a host of excellent games likely fell by the wayside. At this point, it's plan is to except relax, unplug a little, and maybe enjoy a nice walk in the— well, shoot, found another amazing experience. There go my plans!
A Surprising Front-Runner Appears
With my off-hours play, usually reserved for a few oddball curiosities, I've encountered what might become my initial top game of 2026. Sol Cesto is a distinctive roguelike for Windows PC that breaks down a classic labyrinth explorer into a probability-fueled game of major consequence peril and prize. Take this as a preview for the in-the-know: If you enjoy being aware of a game before it hits the mainstream, give Sol Cesto a try so you can burn a spot in your wallet for unique titles.
A Strategic Genre Subversion
Sol Cesto is a thought-provoking procedural game that's a departure from all I've ever played. The premise is that you are tasked with descending into a dungeon, progressing deeper and deeper in search of the sun, which has disappeared from the fantasy world. In practice, this results in some recognizable genre framework. Select a character with their own stats and abilities, clear floor after floor of foes, collect some stat improvements (in the form of teeth), and vanquish a few biome bosses. Simple enough!
The Distinctive Gameplay Loop
The way you actually clear a area, is unique. Every time you start another stage, the game presents a 4x4 grid of boxes. All spaces features a monster, a treasure chest, a trap, or a life-giving berry. To proceed, you choose on one of the four rows, but which square you land in is up to chance.
You might see a row with multiple foes, a strawberry, and a reward box in it. You begin with a 25% chance of hitting a particular space in a row.
After that, the odds shift. The question becomes: Do you press your luck, or do you choose on a different row first and try to make less risky choices early? That's the tension between chance and safety at play in Sol Cesto, and it's captivating once you get an understanding of it.
Shaping the Odds
The meta-layer is that your percentages can be shaped during an attempt by picking up teeth that change what things you're more attracted to. As an instance, you could acquire a perk that will lower your chances of encountering a trap, but will also decrease the odds of getting a reward too.
- Crafting a loadout is about influencing the statistics to the utmost to have a better shot at getting your desired outcome.
- On a particular session, I invested my attribute improvements toward physical attack/defense and selected all the teeth possible that would improve my probability of landing on monsters of that variety.
- On a different attempt, I built my character around loot caches and coupled it with a perk that would debuff nearby foes whenever I opened a chest.
The customization choices are limited, but they are sufficient to engage with to let you manipulate numbers to your preference.
An Ever-Present Gamble
Naturally, it remains a game of chance. There remains the chance that you have a high probability to land on the desired tile but ultimately choose a monster that would eliminate your last bit of health. Each click is a gamble, so a persistent nervousness exists as you work through a stage and determine if to keep clicking or when to move on to the following level as opposed to risking it all.
Items like destructive ordnance help cut down the chance, similar to some hero powers. A particular character's signature move, activated once clearing four squares, enables you to click on a column instead of a horizontal line for that move. Should you use this move wisely, you can save that move for the right moment to avoid a risky decision. It's a surprising level of strategy in the simple act of clicking.
Looking Ahead
Sol Cesto is still in early access, and it has another update scheduled before the final game is unleashed. Another playable adventurer and a new boss are scheduled to arrive before the conclusion of January. The official version probably isn't much later, but the creators haven't committed to a concrete launch day yet.
A Concluding Recommendation
No matter when it's fully released, you ought to put Sol Cesto on your radar. I've been positively obsessed with it, uncovering each of hidden nuances and saving my accumulated currency per attempt to access a constant flow of meta progression rewards, featuring new characters and items I can buy mid-attempt. As of now, I am yet to found the deepest level, and I have a sense I'll still be attempting that goal when 1.0 finally hits. I'm committed for the complete journey.